There are 3 different use types, Print, Warn, & Error. Each of these will print your log in a different way, which should be decided based off your log need. Print: Usually used for basic logging, such as information being printed, or certain values being understood inside your game.
Universal Script 📌 - Logs important details through webhooks, including player info, game data, script execution time, and the user who triggered it. **Features**: - **Script Info**: Script: ` [Script name]` ⏱️ Complete Timestamp: ` [Timestamp of script execution]` ...
Important notes about this service: This service might have unexpected or unreliable behavior depending on how games and the game engine log things. Content might also be truncated.
In this article, we will explore how to write a Lua function that logsRoblox cookies to a Discord webhook. We will provide a step-by-step guide and example usage of the code.
So once again, I got an custom admin panel. And i want to make a new menu for it that tells the logs of the game and of what happens. I also want to add client logs and the name to which client got the log. Help is highly appreciated.
As an experienced ROBLOX user and scripter, I've been sharing my knowledge since 2017. My tutorials cover everything from beginner-level scripting to advanced techniques for experienced...
Scripts are plain text files that let you add custom, dynamic behavior to your experiences. You can use scripts to trigger in-game events, respond to player input, save player data, create leaderboards, spawn enemies, control NPC behavior, and much, much more.
LogModule Will help you keep track of stuff happening in game, you can customize it as you wanted. Before you start you need to turn on Allow HTTP Requests (You need to publish your game/experience first before getting the options.) You can try making a custom reporting by using this module.